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INSIDE OUT 2 BARRY'S PRISON RUN! (OBBY)

INSIDE OUT 2 BARRY'S PRISON RUN! (OBBY)

A Roblox experience owned by cool group and games thing.

ObbyENInside Out 2Prison EscapeFirst Person

Description (written by the developer; not a statement by this register)

(Note: The game is intended to be experienced in first person perspective, but if you prefer, you can disable this feature in the settings menu.) Ready to make a daring Prison break? Let's go! Today, it's Zombie Barry's turn for guard duty, and he's known for being a little less attentive than the others, giving us an edge in planning our escape. Navigate through 25 demanding obstacles to reach freedom. Once you've conquered the game on Easy mode, why not take on the challenge of HARD MODE? Encounter even more obstacles and traps to overcome. Please play the original made by PlatinumFalls too! https://www.roblox.com/games/8712817601/BARRYS-PRISON-RUN-FIRST-PERSON-OBBY Tags: YOUTUBER, barby, Survive, Barry, Chef , Prison , Jail , Obby , inside out 2, Robot Teacher, Ben, Grand Ma, Evil Teacher, Rainbow friends, Baller, Robot barry, Mother barry, Siren Cop, SWAT, SWAT Car, Barrys Son, Kid friend, Baby barry, Baby Bobby, Red baby, baby blue, Pink baby, Rainbow friends baby, Candy Barry

Last updated by the developer 12 Nov 2024, 18:20 UTC.

0
playing (measured 12 Aug 2026, 22:17 UTC)
1,838
lifetime visits
17%
liked (1 👍 / 5 👎)
415
favourites (225.8 per 1k visits)
19 June 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 22:170first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome1,276 · 0.00% win
You beat Joy! · progression119 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.