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★ [MASC + FEM] R6 outfits

★ [MASC + FEM] R6 outfits

A Roblox experience owned by ⸝⸝ expo.

Social & hangoutENAvatar CustomizationOutfit ShopUGC Showcase

Description (written by the developer; not a statement by this register)

Wlc ,, This game has 30+ R6 outfits !! matching and singular ,,, Remember to thumbs up !! ────────・★・──────── > all purchases made in game will go to your inventory! > donations and purchases are highly appreciated! ────────・★・──────── I DON'T OWN THE UGC ! ALL CREDS TO CREATORS ! MESSAGE AND I WILL REMOVE IT ────────・★・──────── https://www.roblox.com/groups/14757550/daxxe#!/about tags - Avatar Customization, Clothing Trends, Social, Friends, Creativity, Outfit Store, Hair Combo, Matching Fits, Hair Style, Home Store, Try On, Outfit Shop, Mall, Avatars, Hair Combo Shop, Aesthetic, Da Hood, DH, Steal Outfits, R6 DollhouseRP, Dollhouse roleplay, Dahood, Dahoodoutfits, Headless, Headlessfits, r6, R6 Outfits, Matching Outfits, Outfit Ideas, Catalog, Outfit Loader, Fits, Matching Outfits, Try on, Outfits, Matching, Hair, dh style, Matching Outfit Ideas, tt, dh, Catalog Editor, Outfits, Hairstyle, Homestore Try on, Outfit

Last updated by the developer 10 Jul 2024, 12:50 UTC.

0
playing (measured 16 Aug 2026, 08:30 UTC)
654
lifetime visits
64%
liked (7 👍 / 4 👎)
7
favourites (10.7 per 1k visits)
19 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 08:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

★ welcome ,, · welcome564 · 0.00% win
★ you met the owner ,, · social4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

64706720 August 2026 — 70 % liked19 September 2026 — 64 % liked20 August 202619 September 2026
2 measurements spanning 30 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Sept 2026, 21:3664-6
20 Aug 2026, 15:3770first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.