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Poop digging simulator

Poop digging simulator

A Roblox experience owned by Project DESRTSNOW.

SimulatorENcleaningtreasure huntingteamwork

Description (written by the developer; not a statement by this register)

Welcome to the Poop digging simulator! Clean up the poop with your friends! As you clean up the ever-growing pile of poop, you'll also find treasure chests. Finally, use teamwork to flush the toilet and complete the big poop cleanup! ⛏How To Play⛏. 🖱Click to dig a hole! 🏬Exchange your equipment for more powerful equipment at the Shop! 💎If you find a treasure chest, you might get a lucky item! 🚽Sink your stinky poo here! We've accumulated a lot of 💩, so do your best to clean it up. 🎁Lucky item🎁. 🎯Find the roulette on the stage. 💰You will get a game bonus if you meet the play requirements. 🌟Update Information UI updates bug fix #simulator #Digging #Treasure

Last updated by the developer 25 Nov 2024, 10:36 UTC.

0
playing (measured 14 Aug 2026, 05:52 UTC)
11,991
lifetime visits
63%
liked (33 👍 / 19 👎)
59
favourites (4.9 per 1k visits)
20 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 05:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

ゲームを始める · welcome8,738 · 0.00% win
初めてうんちを掘る · progression5,247 · 0.00% win
ツールを初めてアップグレードする · progression1,841 · 0.00% win
バッグを初めてアップグレードする · progression1,766 · 0.00% win
ペットを初めてアップグレードする · collection1,469 · 0.00% win
ショップで3回アップグレードする · progression1,396 · 0.00% win
ルーレットを回す · other1,298 · 0.00% win
ツールを5回アップグレードする · progression790 · 0.00% win
深さ100に到達する · progression573 · 0.00% win
ツール・バック・ペットそれぞれ10回アップグレードする · progression287 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.