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🍩 2 Player Donut Tycoon 🍩

🍩 2 Player Donut Tycoon 🍩

A Roblox experience owned by Fedora Studios!.

TycoonENco-opfood themebypass

Description (written by the developer; not a statement by this register)

Dive into the exciting world of donuts in 2 Player Donut Tycoon! 🍩 Pick your favorite flavors, design deliciously themed decor, and grow your empire to become the ultimate DONUT KING 👑. Are you ready to build your legacy? Support Us! Leave a 👍 Like and ⭐️ Favorite to show your love for the game! Start with a BONUS! 💸 Get FREE 5K Cash by following @WayzeRBLX and @sabespark on Roblox, and joining our group! Tags: donut, doughnut, simulator, tycoon, candy, sweet, 2 player, co-op, fun, Roblox, tycoon 2 players, easter, event

Last updated by the developer 10 Aug 2026, 17:20 UTC.

0
playing (measured 10 Aug 2026, 23:16 UTC)
312,362
lifetime visits
94%
liked (438 👍 / 28 👎)
27,240
favourites (87.2 per 1k visits)
20 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
699 R$
Fire Pack (OP!)
59 R$
Sword of Darkness [OP!]
49 R$
Magic Carpet
45 R$
x2 Money
29 R$
VIP Droppers
25 R$
VIP Upgraders
25 R$
Speed Coil
15 R$
Gravity Coil
15 R$
Auto Collect
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome210,678 · 0.00% win
1 Rebirth · progression8,316 · 0.00% win
Easter 2025 · other195 · 0.00% win
5 Rebirths · progression115 · 0.00% win
10 Rebirths · progression38 · 0.00% win
20 Rebirths · progression17 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9415 August 2026 — 94 % liked4 September 2026 — 94 % liked24 October 2026 — 94 % liked15 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 04:5194no change
4 Sept 2026, 03:0194no change
15 Aug 2026, 00:4894first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.