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🍩 2 Player Donut Tycoon 🍩

🍩 2 Player Donut Tycoon 🍩

A Roblox experience owned by Fedora Studios!.

TycoonENco-opfood themebypass

Description (written by the developer; not a statement by this register)

Dive into the exciting world of donuts in 2 Player Donut Tycoon! 🍩 Pick your favorite flavors, design deliciously themed decor, and grow your empire to become the ultimate DONUT KING πŸ‘‘. Are you ready to build your legacy? Support Us! Leave a πŸ‘ Like and ⭐️ Favorite to show your love for the game! Start with a BONUS! πŸ’Έ Get FREE 5K Cash by following @WayzeRBLX and @sabespark on Roblox, and joining our group! Tags: donut, doughnut, simulator, tycoon, candy, sweet, 2 player, co-op, fun, Roblox, tycoon 2 players, easter, event

Last updated by the developer 10 Aug 2026, 17:20 UTC.

0
playing (measured 10 Aug 2026, 23:16 UTC)
312,362
lifetime visits
94%
liked (440 πŸ‘ / 28 πŸ‘Ž)
27,247
favourites (87.2 per 1k visits)
20 June 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Admin
699 R$
Fire Pack (OP!)
59 R$
Sword of Darkness [OP!]
49 R$
Magic Carpet
45 R$
x2 Money
29 R$
VIP Droppers
25 R$
VIP Upgraders
25 R$
Gravity Coil
15 R$
Auto Collect
15 R$
Speed Coil
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome210,642 Β· 0.00% win
1 Rebirth Β· progression8,316 Β· 0.00% win
Easter 2025 Β· other195 Β· 0.00% win
5 Rebirths Β· progression115 Β· 0.00% win
10 Rebirths Β· progression38 Β· 0.00% win
20 Rebirths Β· progression17 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.