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Super Smacker Simulator

Super Smacker Simulator

A Roblox experience owned by Ahmed x Axel x Sam.

SimulatorENzombie combatpet collectionsimulator progression

Super Smacker Simulator is a Roblox experience in the simulator genre, created on June 20, 2024. The game has accumulated 2,351,583 lifetime visits and holds 25,809 favorites. It maintains a 94% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

Welcome to Super Smacker Simulator ⭐️Update Every Saturday 🤛 Smack Zombies to Gain Strength 💪 Fight Against Others to Win 🐶 Collect Pets & Reach New Worlds! Lagging? USE A FREE VIP SERVER ❤️ Join The Group For Codes & Report Bugs!

Last updated by the developer 5 Apr 2026, 14:27 UTC.

0
playing (measured 10 Aug 2026, 17:01 UTC)
2,351,583
lifetime visits
94%
liked (7,121 👍 / 442 👎)
25,801
favourites (11.0 per 1k visits)
20 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lighting Sword
1,299 R$
x9 Hatch
499 R$
Ability Slot
399 R$
VIP
299 R$
X2 Wins
249 R$
Rainbow Trail
199 R$
X2 Battle Strength
199 R$
(Battle) Auto Clicker
199 R$
Titanic Pet Hunter
199 R$
x3 Hatch
149 R$
Rainbow Pet Hunter
149 R$
Daimond Pet Hunter
99 R$
Auto Craft!
49 R$
Fast Hatch
49 R$
Gold Pet Hunter
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,327,583 · 0.00% win
Hatched 1 Egg · collection668,128 · 0.00% win
You got First Weapon · collection644,563 · 0.00% win
Played 15 Min in one play session · other377,666 · 0.00% win
Finish Tutorial · welcome365,741 · 0.00% win
100K Strength! · progression311,426 · 0.00% win
You played with a friend · social235,821 · 0.00% win
You got 5th Weapon · collection198,215 · 0.00% win
1M Strength! · progression159,508 · 0.00% win
10M Strength! · progression101,549 · 0.00% win
Hatched 20 Eggs · collection38,384 · 0.00% win
You got 10th Weapon · collection34,683 · 0.00% win
Hatched 50 Eggs · collection6,725 · 0.00% win
Week Streak! · progression3,771 · 0.00% win
Hatched 100 Eggs · collection2,292 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked3 September 2026 — 94 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 08:0494no change
14 Aug 2026, 08:0294first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.