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Pursuit of panic

Pursuit of panic

A Roblox experience owned by ENNETERPRISE.

OtherEN

Description (written by the developer; not a statement by this register)

Uh oh! fr ngl

Last updated by the developer 28 Jun 2024, 17:36 UTC.

0
playing (measured 12 Aug 2026, 02:04 UTC)
300
lifetime visits
75%
liked (6 👍 / 2 👎)
1
favourites (3.3 per 1k visits)
20 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip
500 R$
jumpscare/troll panel
500 R$
Night vision goggles
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

secret 1 · secret12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

71757322 August 2026 — 71 % liked4 October 2026 — 75 % liked22 August 20264 October 2026
2 measurements spanning 43 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 17:3075+4
22 Aug 2026, 13:0871first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.