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[New Skill]ONE PIECE GRAND ARENA

[New Skill]ONE PIECE GRAND ARENA

A Roblox experience owned by ONE PIECE official.

Fighting & PvPENanimefightingbounty

[New Skill]ONE PIECE GRAND ARENA is a fighting-pvp experience created on 2024-06-21. It has recorded 14,783,432 lifetime visits and 107,600 favorites. Currently, three players are active. The title holds a 90% like percentage. The game allows up to twenty participants to engage in battles using ONE PIECE character abilities to increase their bounty.

Description (written by the developer; not a statement by this register)

☠ An official game for the popular ONE PIECE anime makes its way to Roblox! In this game, up to twenty players can use the skills and powers of ONE PIECE characters to duke it out in intense battles! ⚔ Battles In battles, you fight to increase your bounty, which can be done by opening the treasure chests that randomly appear or by defeating other players and stealing their treasure. Use the skills and powers of the characters of ONE PIECE and aim to get the same bounty as Gol D. Roger, the legendary ""King of the Pirates"": 5,564,800,000 berries! The battle will end when someone reaches this bounty or when the five minute timer is up. You can receive rewards based on the amount of your bounty at the end of the battle. Discover the joy of the world of ONE PIECE with your friends and family! *Accounts that have currently been confirmed to have commited unauthorized activity or cheating will be banned. ©Eiichiro Oda/Shueisha, Toei Animation ©Bandai Namco Entertainment Inc.

Last updated by the developer 30 Jul 2026, 03:17 UTC.

3
playing (measured 10 Aug 2026, 15:17 UTC)
14,783,432
lifetime visits
90%
liked (71,432 👍 / 7,727 👎)
108,547
favourites (7.3 per 1k visits)
21 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:174first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Rare Enemy Attack (Bronze) · other3,300 · 0.00% win
Thunder Lance Tempo 5★ · collection235 · 0.00% win
Gum-Gum Pistol 5★ · collection222 · 0.00% win
Onigiri 5★ · collection206 · 0.00% win
Axe-Hand Execution 5★ · other198 · 0.00% win
Thousand-Brick Fist 5★ · other197 · 0.00% win
Chop-Chop Festival 5★ · collection196 · 0.00% win
Hachi Ink Jet 5★ · collection196 · 0.00% win
Shark Tooth Drill 5★ · collection194 · 0.80% win
Cien Fleurs: Delphinium 5★ · collection194 · 0.00% win
Buzz Saws 5★ · other194 · 0.00% win
Memoir of that Summer Day 5★ · collection194 · 0.00% win
Creeping Cat 5★ · collection193 · 0.00% win
Concasser 5★ · collection193 · 0.00% win
Secret Technique: Exploding Stars 5★ · other192 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9013 August 2026 — 90 % liked23 August 2026 — 90 % liked2 September 2026 — 90 % liked12 September 2026 — 90 % liked22 September 2026 — 90 % liked2 October 2026 — 90 % liked12 October 2026 — 90 % liked22 October 2026 — 90 % liked1 November 2026 — 90 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 18:3790no change
22 Oct 2026, 18:3590no change
12 Oct 2026, 18:3390no change
2 Oct 2026, 18:3290no change
22 Sept 2026, 18:2290no change
12 Sept 2026, 18:1990no change
2 Sept 2026, 18:1590no change
23 Aug 2026, 17:5390no change
13 Aug 2026, 17:5290first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.