[LEGACY] Tiny-Town!
A Roblox experience owned by Lilla Staden Studios.
OtherENlegacyoutdatedcredits
Description (written by the developer; not a statement by this register)
This game is longer recieving updates which means there may be bugs, outdated code, or data loss. Thanks for this year of pure imagination, creativity and support! Full Credits: https://devforum.roblox.com/t/tiny-town-credits/3812122 Copyright Policy: https://devforum.roblox.com/t/copyright-policy-lilla-staden-studios/3878512 Support Policy: https://devforum.roblox.com/t/lilla-staden-studios-support-policy/3879033 Shortened Credits: Map Designer/Overall Design: @Misstpeek, @Rothisk GFX Design: @Misstpeek Graphic Design: @Rothisk Creative Arts: @rage_kitty375 Programming/Game Engineering: @its_dragonterror, @Misstpeek
Last updated by the developer 13 Aug 2026, 16:29 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Aug 2026, 22:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.