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[LEGACY] Tiny-Town!

[LEGACY] Tiny-Town!

A Roblox experience owned by Lilla Staden Studios.

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Description (written by the developer; not a statement by this register)

This game is longer recieving updates which means there may be bugs, outdated code, or data loss. Thanks for this year of pure imagination, creativity and support! Full Credits: https://devforum.roblox.com/t/tiny-town-credits/3812122 Copyright Policy: https://devforum.roblox.com/t/copyright-policy-lilla-staden-studios/3878512 Support Policy: https://devforum.roblox.com/t/lilla-staden-studios-support-policy/3879033 Shortened Credits: Map Designer/Overall Design: @Misstpeek, @Rothisk GFX Design: @Misstpeek Graphic Design: @Rothisk Creative Arts: @rage_kitty375 Programming/Game Engineering: @its_dragonterror, @Misstpeek

Last updated by the developer 13 Aug 2026, 16:29 UTC.

0
playing (measured 14 Aug 2026, 22:04 UTC)
477
lifetime visits
96%
liked (27 👍 / 1 👎)
12
favourites (25.2 per 1k visits)
21 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 22:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Glider
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

BADGE10 · other69 · 0.00% win
BADGE2 · other36 · 0.00% win
BADGE5 · other0 · 0.00% win
BADGE8 · other0 · 0.00% win
BADGE1 · other0 · 0.00% win
BADGE9 · other0 · 0.00% win
BADGE3 · other0 · 0.00% win
BADGE3 · other0 · 0.00% win
BADGE6 · other0 · 0.00% win
BADGE7 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.