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rat stapler

rat stapler

A Roblox experience owned by the tunafish dev shack.

SimulatorENsimulatorpest controlfan recreation

Description (written by the developer; not a statement by this register)

roblox's most accurate and realistic pest removal simulator get the rats, help something, meet god. this game autosaves once a day is completed. original game (Squirrel Stapler) made by David Szymanski, this is a fan-made recreation of that game. please go check his stuff out! supports all platforms controls: - f/dpad up = flashlight - c/B = crouch - shift/X = sprint - t/Y = rat call (only works on day 2 and beyond)

Last updated by the developer 1 May 2026, 05:20 UTC.

0
playing (measured 11 Aug 2026, 15:32 UTC)
172,693
lifetime visits
93%
liked (3,213 👍 / 240 👎)
19,552
favourites (113.2 per 1k visits)
21 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:320first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

what a good day · other60,204 · 0.00% win
death · other22,231 · 0.00% win
met god · other20,390 · 0.00% win
limited resources · other18,636 · 0.00% win
professional hunter · other7,367 · 0.00% win
cheesy · other654 · 0.00% win
virtual reality · other353 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9315 August 2026 — 93 % liked25 August 2026 — 93 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 06:0493no change
15 Aug 2026, 06:0393first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.