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People Gumball Machine

People Gumball Machine

A Roblox experience owned by TwoGoldenPistols.

Social & hangoutENsocialroleplayparty

People Gumball Machine is a social-hangout experience created on 2024-06-21. It has accumulated 9,239,137 lifetime visits and 5,053 favorites. Currently, 10 users are playing. The experience holds a 62% like percentage. Players engage in roles involving coins and gumballs within this social setting.

Description (written by the developer; not a statement by this register)

People Gumball Machine, a fun place to chill and hang with friends! - CONTROLLER/CHEWER - Grab coins and chew on gumball! - PLAYER/GUMBALL - Avoid getting chewed!

Last updated by the developer 19 May 2026, 02:29 UTC.

10
playing (measured 10 Aug 2026, 15:49 UTC)
9,239,137
lifetime visits
63%
liked (850 👍 / 506 👎)
6,225
favourites (0.7 per 1k visits)
21 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:4912first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
300 R$
Red Car
250 R$
Rainbow Magic Carpet
200 R$
Speed Coil (OP)
90 R$
Gravity Coil
85 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

626362.513 August 2026 — 62 % liked23 August 2026 — 62 % liked2 September 2026 — 62 % liked12 September 2026 — 62 % liked22 September 2026 — 62 % liked2 October 2026 — 62 % liked12 October 2026 — 62 % liked22 October 2026 — 63 % liked1 November 2026 — 63 % liked13 August 20261 November 2026
9 measurements spanning 80 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 21:0363no change
22 Oct 2026, 21:0263+1
12 Oct 2026, 21:0162no change
2 Oct 2026, 21:0062no change
22 Sept 2026, 20:5362no change
12 Sept 2026, 20:5262no change
2 Sept 2026, 20:5162no change
23 Aug 2026, 20:5062no change
13 Aug 2026, 20:4962first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.