Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
People Gumball Machine

People Gumball Machine

A Roblox experience owned by SoundTrackZack.

Social & hangoutENsocialroleplayparty

People Gumball Machine is a social-hangout experience created on 2024-06-21. It has accumulated 9,239,137 lifetime visits and 5,053 favorites. Currently, 10 users are playing. The experience holds a 62% like percentage. Players engage in roles involving coins and gumballs within this social setting.

Description (written by the developer; not a statement by this register)

People Gumball Machine, a fun place to chill and hang with friends! - CONTROLLER/CHEWER - Grab coins and chew on gumball! - PLAYER/GUMBALL - Avoid getting chewed!

Last updated by the developer 19 May 2026, 02:29 UTC.

10
playing (measured 10 Aug 2026, 15:49 UTC)
9,239,137
lifetime visits
62%
liked (799 👍 / 491 👎)
5,226
favourites (0.6 per 1k visits)
21 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:4912first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
300 R$
Red Car
250 R$
Rainbow Magic Carpet
200 R$
Speed Coil (OP)
90 R$
Gravity Coil
85 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6213 August 2026 — 62 % liked23 August 2026 — 62 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:5062no change
13 Aug 2026, 20:4962first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.