Coinflip RNG 🪙
A Roblox experience owned by sos fans.
SimulatorENRNGSimulated TradingUGC Items
Coinflip RNG 🪙 is a simulator experience created on 2024-06-21. It has recorded 616,824 lifetime visits and 6,431 favorites. The game holds a 69% like percentage. Currently, zero users are playing. The description notes that items are simulated and cannot be transferred to Roblox accounts.
Description (written by the developer; not a statement by this register)
NEXT UGC @ NOVEMBER ??? 🎲 Press roll to get a random limited. 🪙 Create or join a match using these items on the Coinflip page. 🙏 Pray. 🚨We are NOT responsible for how you use items purchased from our Robux Market. A sale is 100% confirmed by the consumer supplied at the seller's rate. The responsibility of the purchased item is completely placed upon the consumer after purchase. More information can be found in-game.🚨 ⚠️ Items in this game are purely simulated and cannot be transferred onto your Roblox account or the Roblox site. SOS UGC does not endorse users third-party selling their items for Robux. ⚠️ 🎉 Premium Players get a 10% luck boost! 🪙 Join the group for an extra 10% luck boost! https://www.roblox.com/groups/33240163/sos-ugc 🔔 Follow to be notified of new game updates 🔔 💖 Thanks for playing! Game solely developed by sos.
Last updated by the developer 29 Nov 2024, 14:30 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.