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Pet Market

Pet Market

A Roblox experience owned by Tutili Group I.

SimulatorENpet collectioncrate openingtrading

Pet Market is a simulator experience created on 2024-06-21. It has recorded 2,537,194 lifetime visits and holds 16,480 favorites. The title maintains a 91% like percentage. Currently, zero users are playing the game.

Description (written by the developer; not a statement by this register)

🐾Welcome to Pet Market 📦Get Money to Open Crates ⭐Crates can provide Common or Mythical pets 💸 You can sell your Pets for Robux 💱 Your Pet Value is based off all the pets you own

Last updated by the developer 27 Aug 2025, 19:25 UTC.

0
playing (measured 10 Aug 2026, 17:37 UTC)
2,537,194
lifetime visits
91%
liked (15,507 👍 / 1,559 👎)
16,455
favourites (6.5 per 1k visits)
21 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
300 R$
Set Expire Time
175 R$
Advanced Autoclick
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome697,070 · 100.0% win
The New Collector · collection336,036 · 0.00% win
Skilled Pet Collector · collection4,128 · 0.00% win
Rare Pets Enthusiast · collection676 · 0.00% win
Exotic Pet Hunter · collection215 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 91 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:2291no change
24 Aug 2026, 07:2091no change
14 Aug 2026, 07:1991first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.