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Smiling Critters Survival

Smiling Critters Survival

A Roblox experience owned by BrValens.

HorrorENhorrorsurvivalpoppy playtime

Smiling Critters Survival is a horror experience created on 2024-06-21. It has recorded 1,071,664 lifetime visits and 153,258 favorites. The title holds a 75% like percentage. Currently, zero users are playing. The description references Poppy Playtime characters and mentions planned stage updates.

Description (written by the developer; not a statement by this register)

Welcome to Smiling Critters Survival Call your friends and have fun playing Smiling Critters Updates: We will constantly increase the stages. Thanks for playing Smiling Critters Survival Like Smiling Critters 👍 Favorite Smiling Critters Survival ⭐ Join our group: https://www.roblox.com/groups/34034993 Tags : Poppy Playtime, Poppy Playtime , Horror, Playtime co, Playtime, Huggy, Huggy Wuggy, Poppy, História, Poppy Playtime Story, Survival, Smiling Critters , catnap , dogday , cart ride , cart , ride , bearhug, craftycorn, unicorn

Last updated by the developer 16 Dec 2025, 03:37 UTC.

0
playing (measured 10 Aug 2026, 22:18 UTC)
1,071,664
lifetime visits
75%
liked (212 👍 / 70 👎)
153,261
favourites (143.0 per 1k visits)
21 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jetpack
899 R$
ForceField
699 R$
Magic Carpet
499 R$
Cart Vip
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome586,902 · 80.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:0275no change
14 Aug 2026, 15:0175first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.