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Be a Car

Be a Car

A Roblox experience owned by Rocket Kidz.

SimulatorENdriving simulatorvehicle progressioncity sandbox

Be a Car is a simulator experience created on 2024-06-21. It has recorded 1,955,443 lifetime visits and 4,254 favorites. The current like percentage is 27, with zero players active at the time of measurement.

Description (written by the developer; not a statement by this register)

Be a Car is an all new car driving simulator! A satisfying and challenging game about driving around a city and avoiding other players while destroying objects that are smaller than you! v2.3 💥 Destroy smaller objects to become bigger 🚗 Run over other cars to become bigger 💵 Destroy other players and objects to earn cash 🌟 Earn and collect rare car and wheel skins

Last updated by the developer 18 Sept 2025, 17:43 UTC.

0
playing (measured 10 Aug 2026, 14:04 UTC)
1,955,443
lifetime visits
27%
liked (1,013 👍 / 2,694 👎)
4,250
favourites (2.2 per 1k visits)
21 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Lucky
650 R$
Space Racer
500 R$
x3 Box Open
350 R$
VIP
300 R$
Lucky
250 R$
x2 Cash
250 R$
Fast Open
150 R$
Auto Open
50 R$
Starter Pack
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

2714 August 2026 — 27 % liked23 October 2026 — 27 % liked2 November 2026 — 27 % liked14 August 20262 November 2026
3 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 26–28 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 12:3827no change
23 Oct 2026, 12:3727no change
14 Aug 2026, 09:4527first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.