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Mega War Tycoon ⚔️

Mega War Tycoon ⚔️

A Roblox experience owned by EndoWorldsRBLX.

TycoonENmilitarybase-buildingvehicle-combat

Mega War Tycoon ⚔️ is a tycoon experience created on 2024-06-22. It has recorded 6,197,158 lifetime visits and 424,148 favorites. The game holds an 89% like percentage. Currently, zero users are playing. The title focuses on military-themed tycoon mechanics.

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Mega War Tycoon! ⚔️ ⚒️ Build your own war base! ⚒️ ⭐ Finish all of your quests! 🔫 🏆 Buy a military car! 🏎️ 🎮 Join the group 'Trench Tycoons' and like 👍 the game for +$20K in-game Cash! 💸 🌟Roblox Premium Benefits: +20% Cash💸 😀Invite a friend for: +5% Cash😀 ⭐FAVORITE & LIKE FOR MORE UPDATES! 🎁 New Codes at 10,000 Likes! 👍 📋 Use code 'release' for in-game cash! 📋 🚨 Private Servers are FREE! 🚨 💾 Tycoons will Auto Save! No need to worry about loosing your progress! Tags - Tycoon, War, Warfare, Military, Army, Jets, Battle, Shooter, FPS, Combat, World War, Tanks, Helicopter, Navy, Fighting, Vehicle

Last updated by the developer 29 Sept 2025, 16:32 UTC.

0
playing (measured 10 Aug 2026, 14:17 UTC)
6,197,158
lifetime visits
89%
liked (9,968 👍 / 1,226 👎)
424,076
favourites (68.4 per 1k visits)
22 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Purchase
595 R$
x2 Damage
345 R$
VIP: Golden Walls!!
295 R$
x2 Cash
195 R$
Auto Collect
195 R$
x2 Speed
69 R$
x2 Jump
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,077,829 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8913 August 2026 — 89 % liked2 September 2026 — 89 % liked12 September 2026 — 89 % liked12 October 2026 — 89 % liked22 October 2026 — 89 % liked13 August 202622 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 23:5389no change
12 Oct 2026, 23:5289no change
12 Sept 2026, 23:5089no change
2 Sept 2026, 23:4989no change
13 Aug 2026, 23:4789first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.