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恶魔之剑轮回[动漫战斗⚔️]

恶魔之剑轮回[动漫战斗⚔️]

A Roblox experience owned by WukakaGame.

RacingZHanimeweapon-collectionpet-sim

恶魔之剑轮回[动漫战斗⚔️] is a Roblox experience categorized under racing. Created on June 22, 2024, the game has accumulated 4,286,969 lifetime visits and 218,111 favorites. It maintains a 96% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

欢迎来到恶魔之剑转世。 掠夺所有敌人的武器,成为最强的英雄! 新代码:WG509 【⚔️】在竞技场挑战战士以获取他们的武器。 【🐥】装备武器来与强大的怪物战斗;击败它们会给你带来有价值的奖励。 【😈】收集最稀有的宠物和同伴。 【👨‍👩‍👧‍👦】与最亲密的朋友一起踏上这次旅程。 【🎁】支持并加入我们的群组将在游戏中奖励+3个额外的宠物插槽。 如果您在玩游戏时遇到任何问题或有建议,请不要犹豫与我们联系。我们致力于不断更新和改进游戏玩法和内容。 标签:RPG,模拟器,地牢,突袭,战斗,怪物,等级,追随者,武器,剑,宠物。

Last updated by the developer 6 Aug 2026, 06:25 UTC.

0
playing (measured 10 Aug 2026, 15:22 UTC)
4,286,969
lifetime visits
96%
liked (40,126 👍 / 1,615 👎)
218,069
favourites (50.9 per 1k visits)
22 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Arcane Threshold
1,299 R$
Vorakas Thunderfoot
899 R$
Super Rubber Man
599 R$
Lysandra Starborne
599 R$
Triple crystal
599 R$
Triple wins
599 R$
Triple training
599 R$
Triple draw
499 R$
VIP
400 R$
Double wins
399 R$
Double training
399 R$
Double crystal
399 R$
Terrifying evil spirits
199 R$
S-level Spell
199 R$
Tower Quick Mode
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome · welcome908,960 · 0.00% win
Scenes2 · other882,736 · 17.4% win
Scenes 3 · progression664,634 · 0.00% win
Scenes 4 · progression260,085 · 0.00% win
Scenes 5 · progression111,453 · 0.00% win
Scenes 6 · progression73,861 · 0.00% win
Scenes 7 · progression39,053 · 0.00% win
Scenes 8 · progression9,239 · 0.00% win
Scenes 9 · progression1,222 · 0.00% win
Scenes 10 · progression73 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:5196no change
14 Aug 2026, 02:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.