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Escape Ballerina Cappuccina's FREAKY PARTY (Obby)

Escape Ballerina Cappuccina's FREAKY PARTY (Obby)

A Roblox experience owned by Bloxy farm.

ObbyENobbyescapehorror

Escape Ballerina Cappuccina's FREAKY PARTY (Obby) is an obby experience created on 2024-06-22. The game has accumulated 7,891,785 lifetime visits and 2,718 favorites. Currently, one user is playing. The experience holds a 40% like percentage. It features twenty obstacles within its gameplay structure.

Description (written by the developer; not a statement by this register)

The EVIL Ballerina Cappuccina Mansion Hey you ready to escape from EVIL Ballerina Cappuccina ? Alright , let's do it! Today it's the Ballerina Cappuccina, and she's not exactly the most vigilant guard in prison Go through 20 challenging obstacles and achieve freedom This is not Simon or Tralala and Bombardino for you.

Last updated by the developer 19 May 2025, 15:32 UTC.

1
playing (measured 10 Aug 2026, 18:18 UTC)
7,891,785
lifetime visits
40%
liked (474 👍 / 708 👎)
2,718
favourites (0.3 per 1k visits)
22 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sword
799 R$
Golden Carpet
799 R$
Admin
499 R$
Golden Gloves
499 R$
Jetpack
299 R$
Teleport Gun
299 R$
Double Jump
218 R$
Grapple Hook
199 R$
VIP
199 R$
Gravity Coil
149 R$
Fusion Coil
149 R$
Boombox
99 R$
Healing Potion
99 R$
SWAG BUNDLE
50 R$
####
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome5,401,630 · 100.0% win
VICTORY · progression4,843 · 0.00% win
collector · collection1,063 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4013 August 2026 — 40 % liked23 August 2026 — 40 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 39–41 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:0040no change
13 Aug 2026, 21:5340first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.