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Isekai War Crime Simulator [ALPHA]

Isekai War Crime Simulator [ALPHA]

A Roblox experience owned by Ecliptics Studio.

ShooterENisekaimilitary roleplayfantasy shooter

Isekai War Crime Simulator [ALPHA] is a shooter experience created on 2024-06-22. It has 726,039 lifetime visits, 14,423 favorites, and a 59% like percentage. Currently, one user is playing. The description mentions fantasy roleplay and military themes, but these are not measured metrics.

Description (written by the developer; not a statement by this register)

🎖️ WELCOME TO ISEKAI WARCRIME SIMULATOR ! ! ! Ecliptic Entertainment: Isekai Warcrime Simulator v0.4.8 - Content & Bug Fixes Update. ⚠️ Expect alot of bugs due to heavy Rework ⚠️ 📢 Join our communications for In-game Benefits, Events, Game nights, And more! 👥 Summoned to a fantasy world, you rescue an elf who begs for help saving their princess from the Imperial Castle. As a modern military operator, team up with friends to change this world forever! tags: war, war crime, military, roleplay, simulator, RPG, Fantasy, PVE, Shooter, WW2, Cold War, PVP, GATE Jieitai, Medieval, Gate, 40k, Warhammer, Halo.

Last updated by the developer 29 Jul 2026, 22:38 UTC.

1
playing (measured 10 Aug 2026, 22:30 UTC)
726,039
lifetime visits
59%
liked (3,755 👍 / 2,619 👎)
14,404
favourites (19.8 per 1k visits)
22 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[UPCOMING DO NOT BUY] Tithe & Munitions Vault
5,000 R$
[UPCOMING DO NOT BUY] S-23 Requisition Terminal
5,000 R$
INN EXPRESS Investment
299 R$
GFLARMS Contract
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thus The CAG Force Fought There · other205,727 · 44.4% win
Sin of The Operators · other48,392 · 0.00% win
Inquisitor of Prayaria · other622 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5914 August 2026 — 59 % liked24 August 2026 — 59 % liked3 September 2026 — 59 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:0859no change
24 Aug 2026, 18:0759no change
14 Aug 2026, 18:0559first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.