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AI Chat Experiment 🔮

AI Chat Experiment 🔮

A Roblox experience owned by Boopm.

RoleplayENAI RoleplayChatbot SimulationCharacter Interaction

AI Chat Experiment 🔮 is a roleplay experience created on 2024-06-22. It has recorded 42,512,957 lifetime visits and 98,398 favorites. Currently, 22 users are playing. The experience holds a 76% like percentage. The description highlights an AI companion named Convo for roleplay and chat interactions.

Description (written by the developer; not a statement by this register)

💬 Welcome to AI Chat Experiment! 💬 Meet Convo: Your New AI BFF 💜 🎀 Feels like a real friend! Not your average chatbot.. 🎭 Every chat is a new adventure.. what will you discover? 🦸‍♀️ Ask Convo to roleplay as ANY character, even your fave celeb ✨ Convo knows YOU.. can you outsmart it? 📱 Easy to use and perfect for your phone! 🆓 Free messages every few hours! yay 💬 Need advice, wanna roleplay, or just chat? Convo’s got you! 🌟 It’s like ChatGPT from OpenAI, but way cooler! 💕 Love the game? Favorite ⭐, like 👍 and join our group 🤝 to support us! 🥇 Premium members get 50% more free messages! Made with 💜 by Boopm

Last updated by the developer 1 Jun 2026, 12:07 UTC.

22
playing (measured 10 Aug 2026, 16:05 UTC)
42,512,957
lifetime visits
76%
liked (46,389 👍 / 15,013 👎)
98,637
favourites (2.3 per 1k visits)
22 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:0524first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Wordsmith · other2,962 · 0.00% win
Affectionist · other529 · 0.00% win
Superstar · other74 · 0.00% win
Innovator · other19 · 0.00% win
Dynamist · other19 · 0.00% win
Luminary · other7 · 0.00% win
Visionary · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7623 August 2026 — 76 % liked2 September 2026 — 76 % liked12 September 2026 — 76 % liked22 September 2026 — 76 % liked2 October 2026 — 76 % liked12 October 2026 — 76 % liked22 October 2026 — 76 % liked1 November 2026 — 76 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 15:0176no change
22 Oct 2026, 15:0076no change
12 Oct 2026, 14:5276no change
2 Oct 2026, 14:5176no change
22 Sept 2026, 14:4976no change
12 Sept 2026, 14:4876no change
2 Sept 2026, 14:4676no change
23 Aug 2026, 14:3576first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.