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Kursk Campaign

Kursk Campaign

A Roblox experience owned by Terrors of Eastern Europe.

SimulatorENWorld War IIHistoricalMilitary

Description (written by the developer; not a statement by this register)

⚔️ THE KURSK CAMPAIGN, 1943 💥 In the summer of 1943, the Battle of Kursk ignited a colossal clash of walls and weaponry. Amidst a symphony of tank roars and artillery thunder, the fate of nations hung by a thread. German might clashed with Soviet resolve on the Eastern Front, forging a crucible of heroism and defiance that would change the course of history.

Last updated by the developer 13 Aug 2026, 15:27 UTC.

0
playing (measured 13 Aug 2026, 19:18 UTC)
1,535
lifetime visits
80%
liked (33 👍 / 8 👎)
34
favourites (22.1 per 1k visits)
23 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 19:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation (Tier 5)
1,000 R$
Panzerschreck [ANTI-TANK]
550 R$
PTRS-41 [ANTI-TANK]
550 R$
Donation (Tier 4)
500 R$
FG-42 [AUTOMATIC]
300 R$
Donation (Tier 3)
250 R$
Donation (Tier 2)
100 R$
Fugasnyy 1 [GRENADE]
100 R$
Donation (Tier 1)
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A call to arms · social444 · 57.1% win
Victory at the Salient · progression85 · 47.6% win
The Road to Victory · progression54 · 0.00% win
Rifleman · progression32 · 19.0% win
Sharpshooter · progression14 · 9.5% win
Veteran · progression8 · 9.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

75858019 August 2026 — 84 % liked29 August 2026 — 85 % liked8 September 2026 — 75 % liked18 September 2026 — 77 % liked28 September 2026 — 77 % liked8 October 2026 — 80 % liked18 October 2026 — 80 % liked19 August 202618 October 2026
7 measurements spanning 60 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 14:4580no change
8 Oct 2026, 14:2080+3
28 Sept 2026, 13:5377no change
18 Sept 2026, 07:3177+2
8 Sept 2026, 07:2075-10
29 Aug 2026, 06:3885+1
19 Aug 2026, 06:1884first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.