🕷️ TALL EMO BOY OUTFITS
A Roblox experience owned by iLiFE!.
RoleplayENemotional aestheticavatar customizationUGC catalog
🕷️ TALL EMO BOY OUTFITS is a roleplay experience created on 2024-06-23. The game has accumulated 1,062,992 lifetime visits and 108,567 favorites. Currently, zero users are playing. The experience holds an 87% like percentage. Outfits are user-generated content.
Description (written by the developer; not a statement by this register)
OVER 600 TALL EMO BOY OUTFITS 🔎 Looking for Tall Emo Boy Outfits? join our game! we have the best outfits 🙂 💸 All purchases made in-game will go straight to your account, it's that simple! 👍 Thumbs up, Favorite, and Share with your friends! 🛍️ Outfits made by the public. this game have no copyright or infingrement of brands, not all clothes owned by us, most ugc made by talented creators, full credits to them. (IF WANTED TO BE TAKEN DOWN, SEND MESSAGE ON ROBLOX, WILL BE REMOVED EFFECTIVE IMMEDIATELY)
Last updated by the developer 14 Oct 2025, 02:56 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 23:31 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 15:05 | 87 | no change |
| 14 Aug 2026, 15:03 | 87 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.