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🕷️ TALL EMO BOY OUTFITS

🕷️ TALL EMO BOY OUTFITS

A Roblox experience owned by iLiFE!.

RoleplayENemotional aestheticavatar customizationUGC catalog

🕷️ TALL EMO BOY OUTFITS is a roleplay experience created on 2024-06-23. The game has accumulated 1,062,992 lifetime visits and 108,567 favorites. Currently, zero users are playing. The experience holds an 87% like percentage. Outfits are user-generated content.

Description (written by the developer; not a statement by this register)

OVER 600 TALL EMO BOY OUTFITS 🔎 Looking for Tall Emo Boy Outfits? join our game! we have the best outfits 🙂 💸 All purchases made in-game will go straight to your account, it's that simple! 👍 Thumbs up, Favorite, and Share with your friends! 🛍️ Outfits made by the public. this game have no copyright or infingrement of brands, not all clothes owned by us, most ugc made by talented creators, full credits to them. (IF WANTED TO BE TAKEN DOWN, SEND MESSAGE ON ROBLOX, WILL BE REMOVED EFFECTIVE IMMEDIATELY)

Last updated by the developer 14 Oct 2025, 02:56 UTC.

0
playing (measured 10 Aug 2026, 23:31 UTC)
1,062,992
lifetime visits
87%
liked (1,608 👍 / 246 👎)
108,534
favourites (102.1 per 1k visits)
23 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome536,943 · 33.3% win
First Purchase! · other55,459 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:0587no change
14 Aug 2026, 15:0387first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.