Pay To Play
A Roblox experience owned by RoTech Studio.
Fighting & PvPENsword fightingcoin economypay-to-win
Description (written by the developer; not a statement by this register)
Welcome to Pay to Play! Pay to Play is a SWORD FIGHTING based game where you fight to earn coins! Free Fun & Customization at Pay To Play! Unleash your creativity! This game also lets you earn coins slowly which you can spend instead of robux. If you're rich enough, you don't need to wait and earn the coins, you can spend your robux to buy coins! Use your earned coins to buy various gears, fun commands like jail, blender or UPGRADE SWORD! HOW TO EARN COINS: - Be the king of one of the hills, don't let anyone else be in the zone. - Watch out for falling crates that can give you upto 50 coins! - Kill people and claim their bounty! - Earn hourly playtime rewards! Join RoTech Studio for 40 coins everyday! PREMIUM BENEFITS: - Earn a coin every minute just by staying in the game! PRIVATE SERVERS: Currently we will let you earn coins in private server,. but soon you won't be able to earn in private servers. tags: p2p, free game, paid game, flex robux, rich game, pay to win, spend robux
Last updated by the developer 16 Dec 2025, 09:05 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 22:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.