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Roblox FYSC

Roblox FYSC

A Roblox experience owned by Curtis Studio.

Clicker & idleENclickerincrementalbadges

Description (written by the developer; not a statement by this register)

Thanks shlkha2012, Confusedrone and other for supporting! Fire:🔥 (100+ / s) Blue Fire:🔵🔥 (3k+ / s) Purple Fire: :Purple-circle:🔥 (50k+ / s) Rainbow:🌈 (100k+ / s) Rainbow Fire:🌈🔥 (150k+ / s) Ultimate Fire:🌌🔥(250k+ / s) If you reach this speed you will get a badge Brick Fire :🧱🔥(350k+ / s) a another badge Crown Fire:👑🔥(500k+ / s) Red Crown Fire :🔴👑🔥 (700k+ / s) Star Fire : 💫 (1m+ / s) Asteroid Fire : ☄️☄️ (2m+ / s) badge on this And many more… Current Version: V9.2

Last updated by the developer 28 Jun 2025, 06:12 UTC.

0
playing (measured 18 Aug 2026, 03:45 UTC)
9,667
lifetime visits
95%
liked (40 👍 / 2 👎)
25
favourites (2.6 per 1k visits)
23 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 03:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The ultimate fire · collection387 · 0.00% win
BRICK!!!!!!! · other381 · 0.00% win
Giant boi · progression336 · 0.00% win
The real legend. · other154 · 0.00% win
Obby! · progression103 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.