Roblox FYSC
A Roblox experience owned by Curtis Studio.
Clicker & idleENclickerincrementalbadges
Description (written by the developer; not a statement by this register)
Thanks shlkha2012, Confusedrone and other for supporting! Fire:🔥 (100+ / s) Blue Fire:🔵🔥 (3k+ / s) Purple Fire: :Purple-circle:🔥 (50k+ / s) Rainbow:🌈 (100k+ / s) Rainbow Fire:🌈🔥 (150k+ / s) Ultimate Fire:🌌🔥(250k+ / s) If you reach this speed you will get a badge Brick Fire :🧱🔥(350k+ / s) a another badge Crown Fire:👑🔥(500k+ / s) Red Crown Fire :🔴👑🔥 (700k+ / s) Star Fire : 💫 (1m+ / s) Asteroid Fire : ☄️☄️ (2m+ / s) badge on this And many more… Current Version: V9.2
Last updated by the developer 28 Jun 2025, 06:12 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 18 Aug 2026, 03:45 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.