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City Invasion! [ALPHA]

City Invasion! [ALPHA]

A Roblox experience owned by Zippy Developers Official.

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Description (written by the developer; not a statement by this register)

Welcome to City Invasion! Soldiers: Attack the city! Conquer the islands for your glorious nation! Civilians: Defend the city! Give it all you've got to defend your turf! CHANGELOG 7/26/24 (v1.0.0): - Game enters Alpha phase, all base features completed City Invasion! © Zippy Developers 2024

Last updated by the developer 28 Jun 2025, 17:32 UTC.

0
playing (measured 15 Aug 2026, 13:32 UTC)
7,138
lifetime visits
46%
liked (16 👍 / 19 👎)
58
favourites (8.1 per 1k visits)
23 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 13:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Money
499 R$
Aircraft Carrier
299 R$
Godly Guns
249 R$
Godly Melees
249 R$
Battleship
149 R$
Blackbird
99 R$
Helicopter
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other5,980 · 0.00% win
One Single Benny · progression21 · 0.00% win
Baby's First Win · welcome8 · 0.00% win
Diamond Flame · collection2 · 0.00% win
Professional Invader · progression2 · 0.00% win
My Money Do Jiggle Jiggle · progression2 · 0.00% win
Getting A Grand · other2 · 0.00% win
Void's Edge · collection2 · 0.00% win
Racking Up W's · progression1 · 0.00% win
Drowning In Liquid Gold · collection1 · 0.00% win
Experienced Winner · progression0 · 0.00% win
Winning Legend · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.