Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[READ DESC] The Adventures to Saving ROBLOX.

[READ DESC] The Adventures to Saving ROBLOX.

A Roblox experience owned by Noobert's Epik Group.

OtherENpauseddevelopmentlegacy

The Adventures to Saving ROBLOX is an 'other' genre Roblox experience created on June 23, 2024. Formerly titled Super Bloxxio Bros., the project is currently paused. The experience has recorded 2,674,013 lifetime visits and 4,649 favorites. Current player count is zero, with a 37% like percentage.

Description (written by the developer; not a statement by this register)

Formely, "Super Bloxxio Bros." NOTE: This project is paused, until I master Luau. You won't see an update for a very long time.

Last updated by the developer 11 Aug 2026, 15:44 UTC.

0
playing (measured 12 Aug 2026, 09:30 UTC)
2,674,013
lifetime visits
37%
liked (758 👍 / 1,293 👎)
4,647
favourites (1.7 per 1k visits)
23 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 09:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fire Flower Donation
15 R$
Mushroom Donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

SORETRO · other170,538 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3714 August 2026 — 37 % liked3 September 2026 — 37 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 36–38 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:5337no change
14 Aug 2026, 06:5037first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.