[READ DESC] The Adventures to Saving ROBLOX.
A Roblox experience owned by Noobert's Epik Group.
OtherENpauseddevelopmentlegacy
The Adventures to Saving ROBLOX is an 'other' genre Roblox experience created on June 23, 2024. Formerly titled Super Bloxxio Bros., the project is currently paused. The experience has recorded 2,674,013 lifetime visits and 4,649 favorites. Current player count is zero, with a 37% like percentage.
Description (written by the developer; not a statement by this register)
Formely, "Super Bloxxio Bros." NOTE: This project is paused, until I master Luau. You won't see an update for a very long time.
Last updated by the developer 11 Aug 2026, 15:44 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 09:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 06:53 | 37 | no change |
| 14 Aug 2026, 06:50 | 37 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.