[🌀 REALITY SHIFT 🌀] BEAR / FOREVER
A Roblox experience owned by / FOREVER Team /.
HorrorENhorrorfan-gamebear-alpha
Description (written by the developer; not a statement by this register)
[ BEAR / FOREVER is a fan-made game based on BEAR (Alpha), the game attempts to take inspiration from the style of the sequel BEAR*, along with exclusive features. ] 🎮 CONTROLS Sprinting - (Keyboard - Shift) (Controller - L2) Flashlight - (Keyboard - F) (Controller - X) 🛠️ CREDITS: [ @brickkid91 - Director, Builder, Artist & Designer ] [ @arturoinespanhole (Azink) - Scripter, Builder, Concept Artist & Designer ] [ @qbdioop (Triangular) - Builder, Artist & Designer ]
Last updated by the developer 3 Aug 2026, 09:58 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 04:30 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 08:17 | 92 | no change |
| 15 Aug 2026, 08:16 | 92 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.