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[🌀 REALITY SHIFT 🌀] BEAR / FOREVER

[🌀 REALITY SHIFT 🌀] BEAR / FOREVER

A Roblox experience owned by / FOREVER Team /.

HorrorENhorrorfan-gamebear-alpha

Description (written by the developer; not a statement by this register)

[ BEAR / FOREVER is a fan-made game based on BEAR (Alpha), the game attempts to take inspiration from the style of the sequel BEAR*, along with exclusive features. ] 🎮 CONTROLS Sprinting - (Keyboard - Shift) (Controller - L2) Flashlight - (Keyboard - F) (Controller - X) 🛠️ CREDITS: [ @brickkid91 - Director, Builder, Artist & Designer ] [ @arturoinespanhole (Azink) - Scripter, Builder, Concept Artist & Designer ] [ @qbdioop (Triangular) - Builder, Artist & Designer ]

Last updated by the developer 3 Aug 2026, 09:58 UTC.

0
playing (measured 11 Aug 2026, 04:30 UTC)
137,847
lifetime visits
92%
liked (985 👍 / 86 👎)
3,143
favourites (22.8 per 1k visits)
23 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:301first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

WELCOME · welcome40,070 · 0.00% win
BEAR VICTORY · progression8,260 · 0.00% win
SURVIVOR VICTORY · progression6,745 · 0.00% win
ALPHA PLAYER · other4,410 · 0.00% win
DARKNESS CALLED · other3,127 · 0.00% win
DO THE BREW · other2,213 · 0.00% win
SHOCK 'EM DOWN · other1,757 · 0.00% win
GET DOWN ON IT · other709 · 0.00% win
FLY HIGH · other300 · 0.00% win
SHARED PULSE · other271 · 0.00% win
PIECES OF PASSION · other212 · 0.00% win
· welcome131 · 0.00% win
OUT OF BOUNDS · other113 · 0.00% win
CARD MASTER · collection75 · 0.00% win
TRACK03 · other71 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9215 August 2026 — 92 % liked25 August 2026 — 92 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 08:1792no change
15 Aug 2026, 08:1692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.