LOST IN COMPTON 2 [V.0.2]
A Roblox experience owned by 09/29/23 Studios.
RoleplayENopen worldcrimeroleplay
Description (written by the developer; not a statement by this register)
The City of Compton is currently advancing towards 2020. The most deprived parts of the South Los Angeles, and every individual has to make it out of the modern slums of Compton. Will you be enforcing the streets as a Deputy Sheriff, or will you try and fight your way to snatch the title of being the top? The rest is up to you to prove your worth. Publisher: 09/29/23 Studios Ownership: ENG14INE Project Managers: ERK & ENG14INE Game Design: ERK Programming: ERK UI Design: ERK Sound Design: ERK Map Design: Maui Leaf Studios Interior Design: Maui Leaf Studios Map Detailer: Maui Leaf Studios & ERK
Last updated by the developer 12 Dec 2025, 00:30 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 15:06 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.