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🌟 Satisfy Obby

🌟 Satisfy Obby

A Roblox experience owned by Johnny Dom Games.

ObbyENsatisfying mechanicsparkourcolorful stages

Description (written by the developer; not a statement by this register)

🌈 Welcome to Satisfy Obby, the most satisfying obby you'll ever play! 🌈 Jump, slide, and run through colorful and fun stages designed to give you the ultimate satisfying experience! Be sure to like πŸ‘ and favorite ⭐ if you enjoyed the game! ⭐ Premium Benefits: Extra Speed and Exclusive Rewards! Stage Count: 50 Join our group to show your support and get exclusive updates and rewards! Join: https://www.roblox.com/groups/16845558/Johnny-Dom-Games#!/about Tags: Satisfy Obby, Fun Obby, Easy Obby, Colorful Obby, Satisfying, Platformer, Parkour, Obstacle Course, Rainbow, Relaxing Obby

Last updated by the developer 2 Jul 2024, 05:43 UTC.

0
playing (measured 20 Aug 2026, 18:03 UTC)
25,272
lifetime visits
86%
liked (31 πŸ‘ / 5 πŸ‘Ž)
621
favourites (24.6 per 1k visits)
23 June 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 18:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP Admin!
150 R$
Magic Carpet
150 R$
VIP
100 R$
God Coil
100 R$
Rainbow Trail
30 R$
Tropical Trail
25 R$
Yellow Trail
10 R$
Orange Trail
10 R$
Blue Trail
10 R$
Red Trail
10 R$
White Trail
10 R$
Black Trail
10 R$
Blue Trail
10 R$
Pink Trail
10 R$
Green Trail
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined Β· welcome2,339 Β· 0.00% win
You Died! Β· progression1,956 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.