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hypnagogia

hypnagogia

A Roblox experience owned by Equinox Co..

AdventureENsurrealistpuzzlehorror

Description (written by the developer; not a statement by this register)

HYPNAGOGIA is a surrealist exploration-puzzle game with horror elements ⚠️⚠️⚠️ PLEASE PLAY IN PRIVATE SERVERS ⚠️⚠️⚠️ + theres rudimentary mobile-support inspired by scotomophobia, yume nikki, limbobbia, dream game, etc. We have an official wiki! search "hypnagogia miraheze"

Last updated by the developer 6 Aug 2026, 00:28 UTC.

0
playing (measured 11 Aug 2026, 11:15 UTC)
153,698
lifetime visits
88%
liked (1,758 👍 / 242 👎)
15,255
favourites (99.3 per 1k visits)
24 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

My College Tuition
300 R$
Big Mac Combo
150 R$
Tip
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

I. HOME SWEET SOMBER · other20,017 · 32.0% win
TRY IT AGAIN · other5,413 · 37.3% win
FRIEND · social4,685 · 16.0% win
BOOMERANG APPRENTICE · other2,657 · 26.7% win
BEAUTY IN TRANSIENCE · other2,542 · 26.7% win
II. AND SO I WENT · progression1,408 · 26.7% win
[UNOBTAINABLE] INDULGE IN DISTRACTION · other1 · 0.00% win
[UNOBTAINABLE] DEPTHWORKS · other0 · 0.00% win
[UNOBTAINABLE] RISING WAVES · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8815 August 2026 — 88 % liked25 August 2026 — 88 % liked4 September 2026 — 88 % liked14 September 2026 — 88 % liked24 September 2026 — 88 % liked4 October 2026 — 88 % liked14 October 2026 — 88 % liked24 October 2026 — 88 % liked15 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 11:3488no change
14 Oct 2026, 11:3388no change
4 Oct 2026, 11:3288no change
24 Sept 2026, 11:3288no change
14 Sept 2026, 08:4988no change
4 Sept 2026, 08:4788no change
25 Aug 2026, 07:0788no change
15 Aug 2026, 07:0788first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.