Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Warrior Cats, The Forgotten Legends [LEGACY]

Warrior Cats, The Forgotten Legends [LEGACY]

A Roblox experience owned by The Forgotten Legends: WC.

RoleplayENWarrior CatsRoleplayFantasy

Warrior Cats, The Forgotten Legends [LEGACY] is a roleplay experience created on 2018-04-06. The game has recorded 536,855 lifetime visits and 8,731 favorites. Currently, zero users are playing. The experience holds a 63% like percentage. This legacy version serves as a precursor to a new iteration under development.

Description (written by the developer; not a statement by this register)

This is the legacy version of Warrior Cats: The Forgotten Legends! The new one is currently being worked on! You'll be able to play in the near future! ---------------------------------------------------------------------------------------- In a fictional universe where everyone has forgotten about the time where all five clans lived together, one brave soul has ventured back to experience it again firsthand- here in the Forgotten Legends, live the life of a clan cat back in the forest, when there were five clans and little to worry about except where to catch your next meal- or was there more?

Last updated by the developer 1 Oct 2025, 04:38 UTC.

0
playing (measured 11 Aug 2026, 00:23 UTC)
536,855
lifetime visits
63%
liked (1,861 👍 / 1,094 👎)
8,731
favourites (16.3 per 1k visits)
6 April 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Easter 2019 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.