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Be a Black Hole[HUGE UPDATE📢🎉]

Be a Black Hole[HUGE UPDATE📢🎉]

A Roblox experience owned by VOIDIUM GAMES.

SimulatorENsimulationgrowth mechanicspace theme

Be a Black Hole[HUGE UPDATE📢🎉] is a simulator experience created on 2024-06-24. It has recorded 9,897,110 lifetime visits and 1,028,943 favorites. Currently, 12 users are playing. The experience holds an 88% like percentage. The description highlights gameplay involving growth, devouring environments, and earning Diamonds.

Description (written by the developer; not a statement by this register)

We’ve made some improvements—things are running smoother than ever. If you haven’t played in a while, now’s the perfect time to jump back in! 🔥 Become the biggest black hole and take over everything in sight! ✔ Grow and devour cities, forests, and even entire oceans ✔ Take down other players and earn Diamonds ✔ Unlock rare Black Hole skins and dominate the game ✔ Private servers are FREE—play your way! 💥 SHUTDOWN = UPDATE! More cool stuff always on the way. 👍 Like, favorite, and join our group to grab an exclusive rare skin! Ready to take control? Jump in and start swallowing up the world! 🌌 NEW UPDATE PT.1 -COMPLETE MAP REVAMP -FIXED LAG ISSUES -MORE COMING VERY SOON

Last updated by the developer 3 Aug 2026, 14:31 UTC.

12
playing (measured 10 Aug 2026, 15:05 UTC)
9,897,110
lifetime visits
88%
liked (43,521 👍 / 5,811 👎)
1,033,564
favourites (104.4 per 1k visits)
24 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:057first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
X2 SIZE
99 R$
X2 Diamonds
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome5,351,843 · 85.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8813 August 2026 — 88 % liked23 August 2026 — 88 % liked2 September 2026 — 88 % liked12 September 2026 — 88 % liked22 September 2026 — 88 % liked12 October 2026 — 88 % liked22 October 2026 — 88 % liked1 November 2026 — 88 % liked13 August 20261 November 2026
8 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 20:3788no change
22 Oct 2026, 20:3588no change
12 Oct 2026, 20:3388no change
22 Sept 2026, 20:3188no change
12 Sept 2026, 20:3088no change
2 Sept 2026, 20:2388no change
23 Aug 2026, 20:2288no change
13 Aug 2026, 20:2188first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.