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Wrestling World Roleplay

Wrestling World Roleplay

A Roblox experience owned by WWRP Community.

RoleplayENWWERoleplayMorphs

Description (written by the developer; not a statement by this register)

Wrestling World Roleplay Including over 400+ Morphs Wrestlers across from WWE & including eras: Golden Era, New Generation Era, Attitude Era, Ruthless Aggression Era, PG Era, etc. Wrestlers from other companies: AEW, TNA, ROH, NJPW, AJPW, NOAH, AAA, CMLL, FMW + more! Play arenas from each wrestling company! Join our group and get rewards! Private servers receive full controls access for the owner & admin! Tags: WWE, RAW, SmackDown, NXT, Wrestling, 23, 22 ,WWE 23, AEW, Ro-Wrestling, Roblox Wrestling, Professional Wrestling, Pro Wrestling, Roleplaying, Royal Rumble,, RP, WWE 24, WWE 25, Entrance Practice

Last updated by the developer 3 Jan 2026, 11:48 UTC.

0
playing (measured 14 Aug 2026, 03:08 UTC)
3,681
lifetime visits
94%
liked (16 👍 / 1 👎)
21
favourites (5.7 per 1k visits)
24 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 03:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

WWE Alumni Pack
400 R$
WWF Pack
300 R$
AEW Pack
200 R$
WCW Pack
150 R$
Japan Pack
100 R$
ECW Pack
50 R$
Celebrities Pack
25 R$
Mexico Pack
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,182 · 0.00% win
Smackdown 2024 · welcome30 · 0.00% win
Raw 2024 · welcome26 · 0.00% win
Smackdown 2009 · welcome23 · 0.00% win
Raw 2009 · welcome22 · 0.00% win
NJPW · welcome18 · 0.00% win
Raw 2004 · welcome16 · 0.00% win
Smackdown 2004 · welcome15 · 0.00% win
ECW 2000 · welcome11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.