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Tower Battles: Fields

Tower Battles: Fields

A Roblox experience owned by Tower Battles Fields: Community.

Tower defenseENfan-madetower defensestrategy

Description (written by the developer; not a statement by this register)

--- THIS IS FAN-MADE/INSPIRED GAME ALL CREDITS GO TO ORIGINALS --- https://www.roblox.com/games/45146873/Tower-Battles https://www.roblox.com/games/5656754541/World-Tower-Defense-v1-7 Tower Battles: Fields is a community-made fangame of Tower Battles and World Tower Defense that fuses the aspects of the two games together into one game. This game has no priority to give the developers cash or Robux (every player should be free and equal), however donations would be greatly appreciated. New player? Check out the tutorial to find out how to play the game! --- ORIGINAL DESCRIPTION --- A game that mostly re-creates WTD gameplay but with tb style. game has no priority to make any robux/cash from it. Controls: Left Click - spawn/select tower Right Click - upgrade slot Double Click a unit(that you own) to kill it. Read other stuff in help page

Last updated by the developer 27 Dec 2025, 20:51 UTC.

0
playing (measured 13 Aug 2026, 17:51 UTC)
2,414
lifetime visits
95%
liked (38 👍 / 2 👎)
42
favourites (17.4 per 1k visits)
24 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 17:510first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Tutorial Triumph · progression93 · 0.00% win
Easy Mode Triumph · progression48 · 0.00% win
Normal Mode Triumph · progression13 · 0.00% win
Northern Gates Triumph · progression1 · 0.00% win
Christmas 2024 Triumph · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.