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Literal Monke Madness

Literal Monke Madness

A Roblox experience owned by Zugs Games.

RoleplayENgorilla tag spiritual successorwalljumpingunfinished/experimental

Description (written by the developer; not a statement by this register)

[this game is currently very unfinished with only 1 map and 0 gamemodes, more stuff will come soon you just have to wait] Welcome to Literal Monke Madness, a completely original game where you can... ⛰️ Explore 1 Map! [more will come soon] 🗺️ Play Gamemodes 😲 Hangout with people! 🎵 Listen to the free catalog asset music! 🎩 Buy hats! [soon] 🧱 Climb walls and maybe Escape the Map! -----CONTROLS----- This game has Walljumping Recommended to play in First Person (Zoom in) Press R on PC to unlock mouse -----UPDATE LOG----- made game -----NEXT UPDATE----- add more maps -----CREDITS----- uh none i guess idk me -----DISCLAIMER----- This game uses NO gorilla tag assets i made this as a spiritual successor to literally gorilla tag which got taken down for copyright

Last updated by the developer 13 Apr 2026, 21:05 UTC.

0
playing (measured 10 Aug 2026, 16:30 UTC)
22,835,128
lifetime visits
67%
liked (2,463 👍 / 1,204 👎)
657,269
favourites (28.8 per 1k visits)
24 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
49 R$
Supporter
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beat Tutorial! · progression7,070,482 · 0.00% win
wait this isnt the right game... · other66,064 · 0.00% win
Beat the Maze! · progression15,108 · 0.00% win
Secret badge #2 · secret18 · 0.00% win
Secret badge #1 · secret15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6713 August 2026 — 67 % liked23 August 2026 — 67 % liked2 September 2026 — 67 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:3467no change
23 Aug 2026, 16:1967no change
13 Aug 2026, 16:0767first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.