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Itz's Upgrade Tree 2 [V5.1]

Itz's Upgrade Tree 2 [V5.1]

A Roblox experience owned by [LS] Lime Studios.

TycoonENincrementalupgrade mechanicssequel

Itz's Upgrade Tree 2 [V5.1] is a tycoon experience created on 2024-06-24. The game has accumulated 705,064 lifetime visits and 2,633 favorites. Currently, 6 players are active. The title holds an 80% like percentage. Players purchase upgrades to increase currency within this sequel title.

Description (written by the developer; not a statement by this register)

THE SEQUEL IS HERE! Welcome to Itz's Upgrade Tree 2! Buy upgrades to increase your currency. Inspired by The Ultimate Upgrade Tree by Gui_Ducks Please create a VIP server if you want your data to save while playing. Public servers are for teamwork stuff.

Last updated by the developer 11 Apr 2026, 11:18 UTC.

6
playing (measured 10 Aug 2026, 21:49 UTC)
705,064
lifetime visits
79%
liked (1,636 👍 / 427 👎)
2,706
favourites (3.8 per 1k visits)
24 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:496first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome112,665 · 57.4% win
Prestige · progression67,214 · 36.2% win
Rebirth · progression38,799 · 12.1% win
Reincarnation · progression28,439 · 9.1% win
Sacrifice · other22,140 · 4.5% win
Infinity · other17,317 · 6.0% win
Anti-Sacrifice · other12,024 · 10.6% win
Big Bang · other11,748 · 6.1% win
Absolute Zero · other10,745 · 7.6% win
End · progression9,852 · 3.0% win
Soul Harvest · other8,920 · 1.5% win
Transcension · progression7,943 · 1.5% win
Limeification · other7,576 · 4.5% win
Loop (Bonus) · other5,577 · 4.5% win
100% Completion · progression811 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

798079.514 August 2026 — 80 % liked24 August 2026 — 79 % liked3 September 2026 — 79 % liked13 September 2026 — 79 % liked23 September 2026 — 79 % liked3 October 2026 — 79 % liked13 October 2026 — 79 % liked23 October 2026 — 79 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 21:3679no change
13 Oct 2026, 21:3579no change
3 Oct 2026, 21:3479no change
23 Sept 2026, 21:3479no change
13 Sept 2026, 20:3279no change
3 Sept 2026, 20:2279no change
24 Aug 2026, 18:2279-1
14 Aug 2026, 18:2180first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.