Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Itz's Upgrade Tree 2 [V5.1]

Itz's Upgrade Tree 2 [V5.1]

A Roblox experience owned by [LS] Lime Studios.

TycoonENincrementalupgrade mechanicssequel

Itz's Upgrade Tree 2 [V5.1] is a tycoon experience created on 2024-06-24. The game has accumulated 705,064 lifetime visits and 2,633 favorites. Currently, 6 players are active. The title holds an 80% like percentage. Players purchase upgrades to increase currency within this sequel title.

Description (written by the developer; not a statement by this register)

THE SEQUEL IS HERE! Welcome to Itz's Upgrade Tree 2! Buy upgrades to increase your currency. Inspired by The Ultimate Upgrade Tree by Gui_Ducks Please create a VIP server if you want your data to save while playing. Public servers are for teamwork stuff.

Last updated by the developer 11 Apr 2026, 11:18 UTC.

6
playing (measured 10 Aug 2026, 21:49 UTC)
705,064
lifetime visits
79%
liked (1,605 👍 / 416 👎)
2,645
favourites (3.8 per 1k visits)
24 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:496first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome109,062 · 48.5% win
Prestige · progression65,150 · 27.7% win
Rebirth · progression37,930 · 15.5% win
Reincarnation · progression27,830 · 13.9% win
Sacrifice · other21,654 · 6.9% win
Infinity · other16,919 · 3.2% win
Anti-Sacrifice · other11,736 · 4.8% win
Big Bang · other11,456 · 4.3% win
Absolute Zero · other10,474 · 5.9% win
End · progression9,606 · 2.7% win
Soul Harvest · other8,683 · 1.6% win
Transcension · progression7,729 · 2.7% win
Limeification · other7,376 · 1.6% win
Loop (Bonus) · other5,395 · 0.50% win
100% Completion · progression782 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

798079.514 August 2026 — 80 % liked24 August 2026 — 79 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:2279-1
14 Aug 2026, 18:2180first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.