Star Creation Incremental [V0.2]
A Roblox experience owned by [LS] Lime Studios.
SimulatorENincrementalspaceclicker
Description (written by the developer; not a statement by this register)
Star Creation Incremental A game where you collect Star Essence on a field. But the more you progress, you will reach higher numbers and new features! (the collecting feature is very original i know) Game is recommended for devices such as computers or laptops. HIGHLY Inspired by: Grass Cutting Incremental (Made by @LethalDolphin) Also Inspired by: Atomic Incremental (Made by @S4ndieYT) Game Icon & Thumbnail Made by: @invert53 Galaxy Music Made by: @Dark_D04 (or Gun)
Last updated by the developer 24 Jul 2026, 11:17 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:49 | 3 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 01:06 | 78 | -1 |
| 15 Aug 2026, 00:52 | 79 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.