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Star Creation Incremental [V0.2]

Star Creation Incremental [V0.2]

A Roblox experience owned by [LS] Lime Studios.

SimulatorENincrementalspaceclicker

Description (written by the developer; not a statement by this register)

Star Creation Incremental A game where you collect Star Essence on a field. But the more you progress, you will reach higher numbers and new features! (the collecting feature is very original i know) Game is recommended for devices such as computers or laptops. HIGHLY Inspired by: Grass Cutting Incremental (Made by @LethalDolphin) Also Inspired by: Atomic Incremental (Made by @S4ndieYT) Game Icon & Thumbnail Made by: @invert53 Galaxy Music Made by: @Dark_D04 (or Gun)

Last updated by the developer 24 Jul 2026, 11:17 UTC.

2
playing (measured 10 Aug 2026, 21:49 UTC)
309,462
lifetime visits
79%
liked (1,866 👍 / 511 👎)
5,042
favourites (16.3 per 1k visits)
24 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:493first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Better Donation
999 R$
Donation
99 R$
nothing
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome137,849 · 100.0% win
Planets · collection54,466 · 0.00% win
Supernova · other32,191 · 0.00% win
Black Hole · other12,626 · 0.00% win
Erasion · other5,057 · 0.00% win
Exotic Matter · other3,462 · 0.00% win
Dark Matter · other533 · 100.0% win
Lime's Doom · other418 · 0.00% win
Expansion · other325 · 100.0% win
Strange Energy · other169 · 0.00% win
Smiler Breach · progression9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

787978.515 August 2026 — 79 % liked25 August 2026 — 78 % liked4 September 2026 — 79 % liked14 September 2026 — 79 % liked24 September 2026 — 79 % liked4 October 2026 — 79 % liked14 October 2026 — 79 % liked24 October 2026 — 79 % liked15 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 04:5379no change
14 Oct 2026, 04:5379no change
4 Oct 2026, 04:5279no change
24 Sept 2026, 04:5179no change
14 Sept 2026, 03:0579no change
4 Sept 2026, 03:0379+1
25 Aug 2026, 01:0678-1
15 Aug 2026, 00:5279first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.