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Early Dawn | EMOTE WHEEL

Early Dawn | EMOTE WHEEL

A Roblox experience owned by | Excelsior Studios |.

SurvivalENsurvivalcraftingemotes

Early Dawn | EMOTE WHEEL is a survival experience created on 2024-06-24. It has accumulated 5,221,359 lifetime visits and 56,535 favorites. Currently, 26 users are playing. The game holds a 78% like percentage. It supports mobile and console platforms and is described as community-driven and in beta testing.

Description (written by the developer; not a statement by this register)

"Fire was discovered 1.5 million years ago, shaping the future of humankind." 🏕️ Survive at the dawn of humanity. Gather, craft, build, The choice is yours 🎮PC Controls: > Tab – Inventory > G – Character Menu > LMB – Use Tool / Attack / Place > RMB – Aim > Shift – Sprint > Ctrl – Crouch > F – Drink = From Ponds > 1 / 2 – Primary / Secondary > R – Rotate / THROW SPEAR > MMB – Cancel Build > H/R3 - Emote Interaction Wheel PREMIUM USERS RECEIVE 1.7X MORE EXP FOR THE LINEAGE. ⚠️ In active development - expect bugs and updates. ⚙️ BETA TESTING 📱 MOBILE/CONSOLE is SUPPORTED! 🌐 Community Driven

Last updated by the developer 26 Jul 2026, 21:20 UTC.

26
playing (measured 10 Aug 2026, 20:51 UTC)
5,221,359
lifetime visits
78%
liked (10,248 👍 / 2,828 👎)
57,831
favourites (11.1 per 1k visits)
24 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:5133first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ALBINO HOMINID[SKIN]
1,249 R$
VITILIGO HOMINID[SKIN]
749 R$
CANNIBAL HOMINID[SKIN]
349 R$
EMERALD HOMINID[SKIN]
339 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Arrival · welcome807,522 · 84.8% win
First Time Always Hurts · welcome388,886 · 36.4% win
Completed Tutorial · welcome219,996 · 19.1% win
Why Is This Here? · other241 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked3 September 2026 — 78 % liked13 September 2026 — 78 % liked23 September 2026 — 78 % liked3 October 2026 — 78 % liked13 October 2026 — 78 % liked23 October 2026 — 78 % liked2 November 2026 — 78 % liked12 November 2026 — 78 % liked14 August 202612 November 2026
10 measurements spanning 90 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Nov 2026, 01:3278no change
2 Nov 2026, 01:3178no change
23 Oct 2026, 01:3078no change
13 Oct 2026, 01:2378no change
3 Oct 2026, 01:2178no change
23 Sept 2026, 01:2078no change
13 Sept 2026, 01:1978no change
3 Sept 2026, 01:1878no change
24 Aug 2026, 01:1678no change
14 Aug 2026, 01:1678first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.