train trip simulator [🚂]
A Roblox experience owned by silly games studio.
SimulatorENtrain simulationbiome explorationcompanions
Train Trip Simulator [🚂] is a simulator experience created on 2024-06-24. It has recorded 1,282,414 lifetime visits and 9,300 favorites. The current player count is 0. The experience holds a 77% like percentage. Players explore biomes, buy carriages, and earn dimes within this adventure game framework.
Description (written by the developer; not a statement by this register)
explore new biomes🏜️, buy new carriages🚂, unlock new companions🤖 and earn dimes💰in this vast adventure game! 📜here are some helpful tips to get you started: 🎉 join our group for 500 dimes and daily rewards! https://www.roblox.com/groups/5326938/silly-games-studio#!/about 🌎start the train to increase the progress bar on the vault and eventually get paid! ⛽️ stop at train stations to earn points and buy new slots for your train! ⚖️ use different slots like the 'stock market' to exchange your points and dimes! 🏴☠️ explore for treasure! 🤖 open capsules for companions! 🎮 controls: 'V' - shiftlock 'Shift' - sprint 'B' - emote menu *If you encounter any issues with your in-game purchases, please re-join the game. If the issue persists, share it with us in the group.
Last updated by the developer 13 Jul 2026, 20:13 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.