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[NEW MAP!] Banana RNG 🍀

[NEW MAP!] Banana RNG 🍀

A Roblox experience owned by Lethal_studios.

SimulatorENRNGCollectionFortnite IP

Banana RNG is a simulator experience created on June 25, 2024. It has accumulated 508,290 lifetime visits and 2,330 favorites. The game holds a 92% like percentage. Currently, zero users are playing. The description highlights mechanics involving rolling for bananas, forging gauntlets, and using potions.

Description (written by the developer; not a statement by this register)

[MARKETPLACE!] Banana RNG 🍀 (SELL BANANAS) 🍌-Roll to obtain Rare bananas! ( 40+ Bananas ) 💫-Banana RNG features various auras! Rolling gives you a chance to obtain super rare bananas ⬆️-Use the forge to create different gauntlets and improve your luck, decreasing your cooldown! 🧪-Potions are located on the map! Be sure to pick them up for extra luck! 🏅-Join the group to receive in-game rewards 📢 -Join our community server for more Update announcements ‼

Last updated by the developer 2 May 2026, 20:32 UTC.

0
playing (measured 10 Aug 2026, 15:52 UTC)
508,290
lifetime visits
92%
liked (4,191 👍 / 356 👎)
2,325
favourites (4.6 per 1k visits)
25 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:520first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 16

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

2x Luck
199 R$
VIP
149 R$
2x Potion Effects
89 R$
Quick Roll
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A good start · welcome10,186 · 0.00% win
[GIFTED] Quick Roll · other391 · 0.00% win
Clicking and clicking · other252 · 0.00% win
[GIFTED] VIP · other122 · 0.00% win
Did you touch the grass? · other30 · 0.00% win
[GIFTED] 2x Luck · other13 · 0.00% win
[GIFTED] 2x Potion Effects · other10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked3 September 2026 — 92 % liked24 October 2026 — 92 % liked3 November 2026 — 92 % liked13 November 2026 — 92 % liked14 August 202613 November 2026
5 measurements spanning 90 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Nov 2026, 00:4692no change
3 Nov 2026, 00:3892no change
24 Oct 2026, 00:3792no change
3 Sept 2026, 23:0192no change
14 Aug 2026, 21:0292first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.