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detonate! [UPD!]

detonate! [UPD!]

A Roblox experience owned by low-fidelity.

MinigamesENBomb TagMovement MechanicsTag

detonate! [UPD!] is a minigame created on 2024-06-25. It currently has 1 player and 2,427,507 lifetime visits. The experience holds a 90% like percentage and 13,753 favorites. Players engage in bomb tag using advanced movement mechanics including punching, sliding, dashing, and vaulting.

Description (written by the developer; not a statement by this register)

Bomb Tag with advanced movement mechanics! (Hitboxes are intentionally exaggerated for fun gameplay.) Controls [LMB] – Punch [C] – Slide [Q] – Dash [Space] – Vault Other Keys [B] – Ready up [T] – Spectate [M] – Mute music 💡 To open the shop, click the “Shop” text on the board. This game is inspired by Untitled Tag Game, Pass the Bomb, Natural Disaster Survival, and Sewh.

Last updated by the developer 19 Jun 2026, 13:27 UTC.

1
playing (measured 10 Aug 2026, 16:18 UTC)
2,427,507
lifetime visits
90%
liked (10,488 👍 / 1,179 👎)
13,833
favourites (5.7 per 1k visits)
25 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
3x Votes!
299 R$
Skip
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

kanye west · other11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked13 September 2026 — 90 % liked23 September 2026 — 90 % liked3 October 2026 — 90 % liked14 August 20263 October 2026
6 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 07:5190no change
23 Sept 2026, 07:5090no change
13 Sept 2026, 07:4990no change
3 Sept 2026, 07:4890no change
24 Aug 2026, 07:4790no change
14 Aug 2026, 07:4690first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.