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VOCALOID Battlegrounds

VOCALOID Battlegrounds

A Roblox experience owned by Megurine & Leek Inkorporated.

Fighting & PvPENVocaloidFightingAnime

VOCALOID Battlegrounds is a fighting-pvp experience created on 2024-06-25. It records 95 concurrent players, 19,809,784 lifetime visits, an 80% like percentage, and 161,291 favorites. The game supports Mobile, PC, and Console platforms. Controls include attack, downslam, block, dash, lock-on, and awaken functions across keyboard and gamepad inputs. Credits are attributed to Jeetzi, LAMBIRNO, and several artists.

Description (written by the developer; not a statement by this register)

This game works on Mobile, PC and Console! This game is not affiliated with the VOCALOID software or Crypton Future Media Inc. in any way shape or form. Controls: [🖥️] Left Click or [🎮] B Button - Attack [🖥️] Space + Left Click or [🎮] A Button + B Button - Downslam [🖥️] F or [🎮] X Button - Block / Parry [🖥️] Q or [🎮] Y Button - Dash [🖥️] Q or [🎮] Y Button - While Ragdolled to Ragdoll Cancel [🖥️] R or [🎮] L3 - Lock On [🖥️] G or [🎮] Up DPad - Awaken [🎮] Down DPad - Shift Lock Credits: Map - Jeetzi (Legacy: HanietyLen) Sounds - LAMBIRNO Art - furyna, cjay, Maddi, Behemo Barisol, yshiirg, sammhel, fakest_art Icon - biszkopcik96 Scripting - artxficial, kaitoudono Animation - miruchinn, Sneaky, TallyRain Inspiration - SAWTOWNE, BocariodoP, ryo (supercell), Anamanaguchi, samfree, Agoaniki-P, yuukisP, iroha(sasaki), WhiteFlame, mothy (Akuno-P), and many more Vocaloid Producers.

Last updated by the developer 8 Aug 2026, 04:35 UTC.

95
playing (measured 10 Aug 2026, 16:19 UTC)
19,809,784
lifetime visits
80%
liked (31,625 👍 / 7,941 👎)
161,681
favourites (8.2 per 1k visits)
25 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:19108first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP [PS+]
250 R$
Early Access
200 R$
Kill Sounds
150 R$
Awakening Outfits
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1st Anniversary · other51,018 · 0.00% win
mery christmas · other10,693 · 0.00% win
meet god · other5,823 · 0.20% win
april fools · other5,509 · 0.00% win
you met the owne R!!! · other4,599 · 0.00% win
mikudayo · other2,769 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8013 August 2026 — 80 % liked23 August 2026 — 80 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:4780no change
13 Aug 2026, 16:3980first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.