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(ALPHA) Death Snail!

(ALPHA) Death Snail!

A Roblox experience owned by Ruler Productions.

HorrorENasymmetric multiplayerhorrorcosmetics

Description (written by the developer; not a statement by this register)

In this game, you play one as two roles, a hyper fast, deadly snail with a knife, or a survivor attempting to survive the snail's attempt to end humanity and defeat the snail! Play a variety of maps made by the community and developers alike, and earn shells to buy cosmetics to make the best looking snail ever! (Or, if you don't like the grind, support the game via buying pearls!) 🐌🔪

Last updated by the developer 4 Mar 2026, 00:09 UTC.

0
playing (measured 11 Aug 2026, 15:50 UTC)
2,073
lifetime visits
96%
liked (46 👍 / 2 👎)
47
favourites (22.7 per 1k visits)
25 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Shells!
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester! · other695 · 0.00% win
Death By Snail · progression200 · 0.00% win
Shelltastrophy Averted! · progression199 · 0.00% win
The Snail Stabbing Survivor Squad · progression184 · 0.00% win
Faster Than Your Average Snail · progression168 · 0.00% win
Flawless* Victory · progression140 · 0.00% win
Snailtality! · progression121 · 0.00% win
To The Top · progression96 · 0.00% win
Survivor's Guilt · progression73 · 0.00% win
Close Call! · progression49 · 0.00% win
A Snail's True Nemesis39 · 0.00% win
Oops! All Shells! · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.