[WORLD 2] Chained [2 Player Obby]
A Roblox experience owned by Beton Studios.
ObbyENcooperativephysics-basedobstacle course
[WORLD 2] Chained [2 Player Obby] is an obby experience created on 2024-06-25. It currently has 7 players online. The title has accumulated 47,091,175 lifetime visits and 135,186 favorites. User engagement shows a 92% like percentage. The game features cooperative two-player mechanics involving linked navigation through obstacles.
Description (written by the developer; not a statement by this register)
Welcome to Chained! In this cooperative adventure, you and a partner are linked by a chain. Navigate through obstacles, solve puzzles, and use the chain to pull each other to safety. Join the Piriyo group and👍like the game for a free skin! https://www.roblox.com/groups/33242376/Piriyo#!/about This game is not easy. 💪Teamwork is key! Ready to embrace the chain and conquer the challenges together? ✅Private servers are FREE! 💾Checkpoints save automatically! Chained together, obby, friend, pull, two player, stud, retro, world, meters, platformer, obstacle course, parkour, tower, hard, impossible, buddy buddy, Chained Together [2-3-4 PLAYER], Mega, Fun, Parkour Obby, lava, wraparound
Last updated by the developer 2 Jul 2026, 17:49 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:53 | 2 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 22 Oct 2026, 14:46 | 92 | no change |
| 12 Oct 2026, 14:38 | 92 | no change |
| 2 Oct 2026, 14:37 | 92 | no change |
| 22 Sept 2026, 14:36 | 92 | no change |
| 12 Sept 2026, 14:34 | 92 | no change |
| 2 Sept 2026, 14:32 | 92 | no change |
| 23 Aug 2026, 14:21 | 92 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.