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🏰🏛️[700+] Medieval Antiquity OUTFITS Knights

🏰🏛️[700+] Medieval Antiquity OUTFITS Knights

A Roblox experience owned by [FRH] Quartermasters.

RoleplayENmedievalantiquityoutfit store

🏰🏛️[700+] Medieval Antiquity OUTFITS Knights is a roleplay experience created on 2024-06-25. It records 603,089 lifetime visits and 22,641 favorites. The experience maintains an 82% like percentage. Currently, one user is playing. The content focuses on medieval and antiquity-themed outfits for avatar customization.

Description (written by the developer; not a statement by this register)

👍 New Update @1500 Likes! ✅ ALL PURCHASES WILL BE AVAILABLE IN YOUR ROBLOX INVENTORY & can be used in all games. ❗ TURN ON ADVANCED OPTION on avatar page, to WEAR ALL ACCESSORIES from outfits! ⭐Much needed outfits for Medieval&Antiquity stuff fans! ⚒️Still adding new outfits, dislikes are from angry girls. Tags: outfits , outfit , outfits , outfit store , outfit place , outfit shop , Medieval outfits, Medieval uniforms , Middle Ages outfits , Middle Ages clothing, Medieval gear , Antiquity outfits , Stone Age outfits , Antiquity clothing , Stone Age clothing , ancient outfits , Knight outfits , King outfits , Dark Ages outfits , Gothic Outfits , early history outfits , Roman Empire Outfits , Rome outfits , Carthage , Athens , Sparta , United Kingdom , Germany , Kievan Rus , Macedonia , Babylonian , Persian , Celts , Pontus, Parthian , Samnite , Etruscan , crusader outfits , teutonnic order PS: Credits to talented clothing designers, UGC creators + outfit makers

Last updated by the developer 5 Aug 2026, 18:56 UTC.

1
playing (measured 10 Aug 2026, 19:21 UTC)
603,089
lifetime visits
81%
liked (1,478 👍 / 337 👎)
22,638
favourites (37.5 per 1k visits)
25 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:210first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome MAN · welcome359,504 · 100.0% win
You have tried an Outfit · other137,190 · 0.00% win
New Customer · welcome11,174 · 0.00% win
Average Customer · other8,244 · 0.00% win
Good Customer · other4,001 · 0.00% win
You have joined our Group · social2,173 · 0.00% win
Notorious Customer · other2,005 · 0.00% win
Excellent Customer · other1,155 · 0.00% win
Rich Customer · other180 · 0.00% win
Aristocratic Customer · other39 · 0.00% win
Patron · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

818281.514 August 2026 — 82 % liked24 August 2026 — 81 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:3881-1
14 Aug 2026, 19:3582first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.