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The One Punch(Version:Beta.Beta)

The One Punch(Version:Beta.Beta)

A Roblox experience owned by Tha Fellas (slow at everything).

Description (written by the developer; not a statement by this register)

Welcome to my game. The goal in this game is to have fun and gain infinitely growing strength to fight stronger and more powerful enemies. The more you defeat the more you gain. The beginning is the slowest part, however after gaining enough levels from hitting dummies and training agility, you can gain a class to become even stronger. The game isn't complete and will likely be in a non-completed state for much longer, however it is playable up to certain points. Feel free to join the group and request to be a tester or report any bugs/features that should be fixed/added. [NOTICE: this is a solo dev game nobody else edits/adds code related features so this is why updates aren't consistent and possibly delay or take a while] ------------------------------------------------ |Use the Skill menu for game controls| ------------------------------------------------ Game inspired by: "One Punch Man" the anime & "One Punch Man Unleashed [v2.5]" the roblox game from 2015

Last updated by the developer 27 Dec 2025, 14:29 UTC.

0
playing (measured 19 Oct 2026, 00:30 UTC)
758
lifetime visits
100%
liked (8 👍 / 0 👎)
8
favourites (10.6 per 1k visits)
25 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Oct 2026, 00:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Played. · welcome38 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.