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Be A Centipede πŸ›

Be A Centipede πŸ›

A Roblox experience owned by Lets Play Productions!.

SimulatorENsimulatortycoonpet-collection

Be A Centipede πŸ› is a simulator experience created on 2024-06-25. It has recorded 19,292,396 lifetime visits and 19,230 favorites. Currently, five users are playing. The title holds a 69% like percentage. The game focuses on centipede simulation mechanics.

Description (written by the developer; not a statement by this register)

πŸͺ± Become a Centipede – the ultimate creepy-crawly simulator and tycoon! πŸͺ± 🍴 Devour insects to grow longer πŸ’ͺ Take down rival centipedes to grow stronger πŸ’° Hunt players to collect Cash 🌟 Unlock and collect rare centipede skins 🀝 Trade centipede skins with others πŸ”” New updates weekly! Follow the game so you don’t miss out! ✨ 🧑 Made by @808hippo & @monsooons

Last updated by the developer 10 Jun 2025, 07:51 UTC.

5
playing (measured 10 Aug 2026, 15:07 UTC)
19,292,396
lifetime visits
69%
liked (19,573 πŸ‘ / 8,677 πŸ‘Ž)
20,202
favourites (1.0 per 1k visits)
25 June 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0711first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

2x Cash
399 R$
2x Size
399 R$
+10k Starting Size
249 R$
+5k Starting Size
149 R$
+1,000 Starting Size
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome11,949,946 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6913 August 2026 β€” 69 % liked23 August 2026 β€” 69 % liked2 September 2026 β€” 69 % liked12 September 2026 β€” 69 % liked22 September 2026 β€” 69 % liked2 October 2026 β€” 69 % liked12 October 2026 β€” 69 % liked22 October 2026 β€” 69 % liked1 November 2026 β€” 69 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 17:2369no change
22 Oct 2026, 17:2069no change
12 Oct 2026, 17:1969no change
2 Oct 2026, 17:1869no change
22 Sept 2026, 17:1669no change
12 Sept 2026, 17:1569no change
2 Sept 2026, 17:0769no change
23 Aug 2026, 16:5169no change
13 Aug 2026, 16:4869first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.