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Level Simulator: Remastered 🔥

Level Simulator: Remastered 🔥

A Roblox experience owned by NeQzon Studio.

SimulatorENsimulatorlevelingcombat

Description (written by the developer; not a statement by this register)

Join this last and new adventure, in an immersive world, with different dummy and level up to become stronger! ⚔️ How to play : 💥 Level Up by hitting a dummy 💪 More HP and DMG ✨ Fight or Chill 🏆 Get on the leaderboard Do not hesitate to like, favorites and even follow us to be aware of future updates! 👀 The game will be updated as often as possible for you to enjoy! ❤️ Creator, Build, UI, Animation: @iMarkoDev Developer: @HeatSquared

Last updated by the developer 14 Jan 2026, 20:09 UTC.

1
playing (measured 10 Aug 2026, 16:08 UTC)
16,284
lifetime visits
94%
liked (136 👍 / 8 👎)
98
favourites (6.0 per 1k visits)
25 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:080first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to LSR! · welcome1,850 · 0.00% win
Meet the Creator! · welcome86 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9416 August 2026 — 94 % liked25 September 2026 — 94 % liked16 August 202625 September 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Sept 2026, 17:1894no change
16 Aug 2026, 16:4694first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.