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Easy Obby - Incremental [+100 stages]

Easy Obby - Incremental [+100 stages]

A Roblox experience owned by Playoffnations Studio.

ObbyENparkourrebirth mechanicincremental progression

Description (written by the developer; not a statement by this register)

Welcome to Obby Rebirth! 🎉✨ 500 likes -> Free UGC Get ready to jump, dodge obstacles, and reach the highest levels in this thrilling challenge. 🏃‍♂️💨 But if you can't make it to the other side, don't worry! You can rebirth and keep trying. 🌀⚡ 🌟 Each time you rebirth: You'll become faster ⚡ You'll go further 🚀 You'll overcome new obstacles 🪜🎯 Sometimes, rebirth is the key to improving your stats and unlocking the toughest levels. Progress is in your hands! 🔄💪 Ready for the action? Rebirth, improve, and conquer the highest levels! 🚀🔥 🎮 Tags: Parkour, Obby, Fun, Easy, Parkour Obby, Obstacle Course, Rainbow, Colorful 🌈

Last updated by the developer 13 May 2026, 16:06 UTC.

0
playing (measured 11 Aug 2026, 03:04 UTC)
7,556
lifetime visits
97%
liked (568 👍 / 18 👎)
184
favourites (24.4 per 1k visits)
26 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome2,415 · 0.00% win
Reach stage 10 · progression1,764 · 0.00% win
First Rebirth · progression1,477 · 0.00% win
Reach stage 25 · progression1,343 · 0.00% win
Reach stage 50 · progression1,123 · 0.00% win
Getting an upgrade · progression697 · 0.00% win
Reach stage 75 · progression683 · 0.00% win
Reach stage 100 · progression528 · 0.00% win
Star Boy · progression441 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.