Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
🌭 Hotdog Eating Simulator

🌭 Hotdog Eating Simulator

A Roblox experience owned by Starlight Creations!.

SimulatorENfoodsimulatorboss fights

🌭 Hotdog Eating Simulator is a simulator experience created on 2024-06-26. It has accumulated 4,805,045 lifetime visits and 277,966 favorites. The game holds a 95% like percentage. Currently, zero users are playing. The description mentions eating hotdogs, boss chefs, and weekend events.

Description (written by the developer; not a statement by this register)

🌭 Eat hotdogs, buy new hotdogs and face off against wacky boss chefs in epic eating competitions! Can you become the ultimate Hotdog Champion? ⛺️ 2x Event Every Weekend! Lagging? Use a FREE VIP Server! 😊 PREMIUM USERS GET +10% LUCK! 🍀 🎉 Updates every Saturday @ 5PM EST! 🎉 Made with ❤️ by Small Simulators

Last updated by the developer 2 Jan 2025, 18:40 UTC.

0
playing (measured 10 Aug 2026, 15:23 UTC)
4,805,045
lifetime visits
95%
liked (13,689 👍 / 660 👎)
277,968
favourites (57.8 per 1k visits)
26 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Giga Finder [🏷️ 20% SALE]
1,099 R$
Huge Eggs!
999 R$
+7 Pet Equip!
899 R$
Hexadecuple Hatch!
799 R$
Diamond Eggs!
499 R$
Mega VIP!
399 R$
Golden Eggs!
249 R$
2x Eating Speed!
249 R$
+4 Pet Equip!
229 R$
Double Roll [🏷️ 50% SALE]
149 R$
2x RNG Luck [🏷️ 50% SALE]
99 R$
+250 Pet Inventory!
89 R$
+2 Pet Equip!
69 R$
+100 Pet Inventory!
39 R$
+25 Pet Inventory!
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,140,486 · 100.0% win
Halloween 2024 · other1,499,067 · 100.0% win
Hatched An Egg! · collection1,427,003 · 100.0% win
Defeated Nerd! · progression1,328,013 · 100.0% win
Defeated Teacher! · progression1,143,484 · 100.0% win
Defeated Bully! · progression862,885 · 25.0% win
Defeated Champion! · progression834,433 · 25.0% win
Defeated Quiet Kid! · progression722,225 · 25.0% win
Defeated Captain Squid! · progression557,111 · 16.7% win
Defeat Werewolf! · progression367,037 · 0.00% win
Defeated Scuba Diver! · progression285,335 · 8.3% win
Defeated Fisher! · progression277,227 · 16.7% win
Defeated Turtle! · progression268,481 · 8.3% win
Defeated Pirate! · progression249,621 · 8.3% win
Defeat Farmer! · progression245,418 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:5395no change
24 Aug 2026, 01:5395no change
14 Aug 2026, 01:5295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.