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[NEW] R6 OUTFITS MALE

[NEW] R6 OUTFITS MALE

A Roblox experience owned by keawe.

RoleplayENAvatar CustomizationR6 AestheticOutfit Shop

Description (written by the developer; not a statement by this register)

Be sure to join the group for more! https://www.roblox.com/groups/32318491/keawe#!/about ❗❗OVER 100+ UNIQUE R6 OUTFITS & MORE TO COME❗❗ All in-game purchases stay in your inventory! Make sure to FAVORITE and leave a LIKE to help us grow 👍 I DON'T OWN ANY OF THE UGC AND MOST OF THE CLOTHES IN THE GAME If you want your UGC or CLOTHES removed, please comment on my group wall (i will 100% remove it) tags: Clothing, Trends, Social, Friends, Creativity, Outfit Store , Outfit Ideas , Hair Combo , Outfit Loader , Fits , Matching Fits , Hair style, Home store , Try on , Hair , Outfit Shop Hair Combos , Mall , Avatars , Hair Combo Shop , Aesthetic , Da Hood, DH, Steal Outfits , R6 , Avatar customization, Clothing, Trends, Social, Outfit ideas shop, Cybery2k, DollhouseRP, Emo, Dollhouse roleplay, Gothic dahood, dahoodoutfits, Headless, Headless fits, R6 avatars, R6 outfits, Outfits, Avatars, r6 outfit ideas, boy r6 avatars, boy r6 outfits, r6 avatars, r6 game THIS GAME HAS NO COPYRIGHT!

Last updated by the developer 26 Oct 2024, 01:54 UTC.

0
playing (measured 11 Aug 2026, 11:23 UTC)
1,330
lifetime visits
63%
liked (12 👍 / 7 👎)
132
favourites (99.2 per 1k visits)
26 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

welcome ☨ · welcome828 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.